Bagman is a platform arcade game released by Valadon Automation in 1982. It was also licensed to Stern for U.S. distribution in the same year. This game was also released (in form of unofficial conversions) for the Amstrad CPC, Commodore 64 and ZX Spectrum home computer systems in 1984 as Gilligan's Gold; it is known in France as Le Bagnard.
Gameplay
The objective of the game is to maneuver the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
Bagman is played using one 4-way joystick and one action button. The joystick is also used to jump out of the ore cart. The Action Button is used to make the Bagman perform the following tasks:
Pick up and drop money bags
Pick up and drop pickaxe
Grab and release the ceiling beam to avoid the ore cart (this can be done while carrying a money bag)
Placing a money bag in the wheelbarrow
Pick up and drop the wheelbarrow
Points are scored for each horizontal step the player takes, for each money bag placed in the wheelbarrow, and for each guard stunned.
1 Player Start 1
2 Player Start 2
Coin 1 5
Coin 2 6
Coin 3 7
Coin 4 8
P1 Up UP
P1 Down DOWN
P1 Left LEFT
P1 Right RIGHT
P1 Button 1 LCONTROL or Mouse B1
P2 Up R
P2 Down F
P2 Left D
P2 Right G
P2 Button 1 A
Released
1982
Platform
Arcade
Developed by
Valadon Automation
Published by
Valadon Automation
Gameplay
Arcade, Platform
Perspective
Side view
Genre
Action
Visual
Fixed / flip-screen
Description
Bagman is an arcade platformer. The player controls the name-giving Bagman through several mine shaft levels composed of three screens each, his goal is to pick up money bags and put them into a wheelbarrow at the surface of the mine. Obstacles are pursuing guards, ore carts, and elevators. The only means of defence is a pickaxe, which stuns a guard temporalily. The same happens when the player manages to drop a money bag on top of a guard.
From Mobygames.com. Original Entry
Reviewer:
cristy baker
-
favoritefavoritefavoritefavorite -
March 16, 2019
Subject:
love it
It is a great game and not boring at all. I ended up buying a game controller and it makes playing these games so much easier.
Reviewer:
eggerbeef
-
favoritefavorite -
March 9, 2019
Subject:
My Poor Bag
I was all by myself and along and i was sad. AI got EXSCIOITEDD!! becasue I though I was a really great Bag Man. But i was not n this gaem was raellyy raellllly HARD!
NOW i am plning my escape
ok thaks
Reviewer:
Jerry Cornelius
-
favoritefavoritefavorite -
July 6, 2018
Subject:
Could be so much better
Fun for a little bit, but could be so much better. An interesting idea for a game, but the control of your player isn't great and tends to move a little too slow. It's challenging, but a little to the extreme. You should be able to do more than just stun the guard that comes after you.
Reviewer:
NTACvOS
-
favoritefavorite -
January 22, 2015
Subject:
Interesting concept, which is too bad.
An interesting concept wasted on a game with lousy controls. This makes it a fun game in little half-second bursts. :( Sticky corners are the worst problem, and not having a joystick seems to amplify the effect. Donkey Kong has similar primitve/sticky corners but it doesn't interfere with gameplay like it does in Bagman. It's not fixed in Bagman 2 either. You can do better putting your quarter in just about any other Stern Electronics game.